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The server software used for the Der Bunker Tremulous servers.
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g_main.c
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2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-02-22
* Reset stages on map load
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-06-30
Cvar defaults
Tim Angus
2002-04-06
Staging announcements
Tim Angus
2002-04-06
Variable name change
Tim Angus
2002-04-06
Stupid bugfix
Tim Angus
2002-03-22
Hud per class specified in bg_misc.c. Skin entry in class db now honoured
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-02
Rudimentary staging code. Simplified building rules - they were over complex
Tim Angus
2001-12-22
Bug fixes to droid->alien conversion :)
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-23
Silly little fixes
Tim Angus
2001-08-19
Buildable points now configurable via worldspawn
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-28
Saw blade launcher
Tim Angus
2001-07-13
Saved a couple of STAT_ indices. Added the pounce and clawing weapon
Tim Angus
2001-07-01
Changed jounce->jerk
Tim Angus
2001-07-01
Added an alternative (but more expensive) target lead algorithm
Tim Angus
2001-06-30
Hopefully finally fixed precaching mechanism
Tim Angus
2001-04-13
Locational Damage! Also, possibly fixed a power bug.
Tim Angus
2001-03-29
Fixed a couple of power bugs. Implemented a client side power meter.
Tim Angus
2001-03-28
Refined power some more. An actual limit is present now.
Tim Angus
2001-03-18
You expect me to remember?
Tim Angus
2001-02-05
Significantly reogranised how class properties are propogated between client/...
Tim Angus
2001-02-02
Changed model precache system. A steaming pile of transnetwork bugfixes.
Tim Angus
2001-02-01
Body spawning improved. The usual bug fixes
Tim Angus
2001-01-30
I can't remember
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus