Age | Commit message (Collapse) | Author |
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return to its "caller"
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addresses most of the misgivings with it
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* Use client list functions for ready code
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* When g_specChat = 0, send global messages by spectators to other spectators
* Eliminate g_listEntity. Use entityList instead
* Stop seeding the rng all the time
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FIXME: currently limited to 3 targets due to netcode restrictions
FIXME: this code could probably use some general cleanup as well
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* small updates to the surrounding /callvote code
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* (bug 3997) Add g_specChat to silence chatty spectators during matches
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(thanks Rezyn for 1/2 of this fix)
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that part of 1121 instead of trying to fix what wasn't broken.
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can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre)
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* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
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* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type.
* Votes require at least g_suddenDeathVotePercent percent to pass (default 74)
* Set g_suddenDeathVotePercent 0 to disable SD votes entirely
* g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
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* Remove cvar based banning in favor of admin system
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
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(hopefully)
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* fix to next stage counter for stage 3 teams (hopefully)
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* Rename private message, admin message functions for consistency
* Cancel a reload when switching weapons, and prevent reloading a full clip
* Simplify admin command formatting and in doing so prevent some compiler
warnings on OS X
* Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
* Have tremulous_alien_common_hud include tremulous_common_hud since they're
always used together anyway
* Remove some redundant uses of va()
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* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
* Removing references to an apparently useless escape character in chat
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* fix more configs that contain copies of them selves (Amanieu)
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* pleasedonthurtmenorfmademedoit
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teammates when attacked by them (tjw)
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* Using and receiving messages from this command is controled by the admin flag '?'
* This flag is granted to levels 3, 4, 5 by default
* The /a command can be parsed from in chat text, and also from the server console
* New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them).
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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
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* Testing patch to fix ready mask
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* (bug 3596) Buying a battlesuit allows player to pass through some map geometry
(/dev/humancontroller)
* (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz)
* (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller)
* Remove some duplicate code
* !showbans did not properly show all valid bans when some bans had expired
* Log renames between ClientConnect and ClientBegin
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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Schwarz)
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* s/G_SanitiseName/G_SanitiseString/
* s/trap_Printf/trap_Print/
* Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH
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* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
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* (bug 3290) Revert r966 and use a less hacky fix
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overflows
* Downgrade weapon anim messages to a warning (because we're not really expecting any to exist)
Merge bugs:
* Fix human spawn menu
* Protocol version 69 (oops!)
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.tga in the /emoticons/ dir of fs_game, emoticon file names need
to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga
(square) or /emoticons/rifle_2x1.tga (double-wide)
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/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
prevent players from using them in names
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
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