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path: root/src/game/g_maprotation.c
AgeCommit message (Expand)Author
2013-01-03* (bug 4522) Make map rotation logic robust against missing maps andJohn Ellis
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
2013-01-03* Cut down map rotation system memory usage by concatenating commandsTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* (bug 3990) Allow voting for next map (with thanks to Critux)Christopher Schwarz
2013-01-03* fix maprotation conditionals to avoid infinite loops in some casesRoman Tetelman
2013-01-03* Move some server commands into game and refactor game commandsM. Kristall
2013-01-03* Fix some array bounds checks in map rotation systemBen Millwood
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* (bug 3354, 3353) Fix broken G_MapExists (benmachine)Tim Angus
2007-09-23* Do a second pass when compiling map rotation scripts to catch incorrect mapTim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-09-14* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that wasTony J. White
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus