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The server software used for the Der Bunker Tremulous servers.
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g_maprotation.c
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2013-01-03
* fix maprotation conditionals to avoid infinite loops in some cases
Roman Tetelman
2013-01-03
* Move some server commands into game and refactor game commands
M. Kristall
2013-01-03
* Fix some array bounds checks in map rotation system
Ben Millwood
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* (bug 3354, 3353) Fix broken G_MapExists (benmachine)
Tim Angus
2007-09-23
* Do a second pass when compiling map rotation scripts to catch incorrect map
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-09-14
* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was
Tony J. White
2006-07-02
* Obituaries that indicate team kills (tjw)
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-02
* Conditionals in the map rotation now work
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus