Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | use entityState_t::misc instead of entityState_t::generic1 in some rather ↵ | /dev/humancontroller | |
important cases involving 1.1 clients | |||
2017-03-09 | expose the zaps global variable | /dev/humancontroller | |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller | |
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * Simplify some weapon-related code (re r1431) | M. Kristall | |
2013-01-03 | * (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh) | M. Kristall | |
2013-01-03 | * Change the distance of zap chains from 200->150, and make zap chain damage ↵ | Asa Kravets | |
attenuate over distance | |||
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller) | Christopher Schwarz | |
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies | |||
2013-01-03 | * (bug 5087) Improve widetrace (alien swipe) hit detection ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * (bug 5088) Allow dretches to bite attack-to-activate switches ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 5020) Allow dragoon pounces to do damage if released before the end ↵ | Christopher Schwarz | |
of a previously-fired weapon's delay. Previously it would fire, but not do any damage. | |||
2013-01-03 | * (bug 5074) Fix inconsistency in tesla firing range computation ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/) | Christopher Schwarz | |
2013-01-03 | * Change trample to not lose all charge on hitting a structure, and keep ↵ | Asa Kravets | |
track of structures to only allow one hit each (thanks Lakitu7) | |||
2013-01-03 | Fixed regular/advanced marauders using each other's claw range | Asa Kravets | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | Remove basilisk turret grab sound | Ben Millwood | |
2013-01-03 | * fix regular basilisk from doing twice the intended damage (fixes #93) | Roman Tetelman | |
2013-01-03 | Readjusted attack ranges for upgraded classes to compensate for model size ↵ | Asa Kravets | |
differences | |||
2013-01-03 | I don't like redundant checks for stupid things | Ben Millwood | |
2013-01-03 | * ckit no longer has a "don't repair" button (fixes #18) | Roman Tetelman | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled ↵ | Tim Angus | |
BG_(Un)PackEntityNumbers | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * make zap damage instant | Roman Tetelman | |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman | |
* Remove version determining code from makefile since it has to walk 300 revisions every compile and produces incorrect results anyway | |||
2013-01-03 | * New zap (fixes #40) | Roman Tetelman | |
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well | |||
2013-01-03 | * Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson) | Christopher Schwarz | |
2013-01-03 | Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ↵ | Roman Tetelman | |
is back to 30**3 | |||
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman | |
* Fix event names in bg_misc.c (was making debugging difficult) | |||
2013-01-03 | * Reduced pounce range 64->54 | Asa Kravets | |
* Reduce upgraded pounce range to regular + 6 instead of 8 (the model size difference is 6, not 8) * Introduced upgraded goon pounce range (regular goon range + 6) * Increased hive health 125->175 | |||
2013-01-03 | * shut up annoying noise when aiming ckit on build timer at damaged buildables | Roman Tetelman | |
2013-01-03 | * ckit repairs automatically without having to press mouse2 (fixes issue #3) | Roman Tetelman | |
2013-01-03 | * fix for location not updating while following a player (reported by ↵ | Roman Tetelman | |
megatog615) * dead buildables no longer bleed | |||
2013-01-03 | * aliens were getting the wrong hitsound when attacking human buildables | Roman Tetelman | |
2013-01-03 | * Fix compiler warning about G_FindOvermind | Ben Millwood | |
* Random fixes/rearrangements in deconstruct and PM_Weapon * Merge tremulous r1137 - noclipping specs - other noclip stuff - fix ammo check - maprotation fixes - no taunting when dead - code-level crap | |||
2013-01-03 | * Allow boosters to give poison within the first 30 seconds of the game | Ben Millwood | |
* Allow /noclip and /where to be used by spectators * Allow /noclip and /setviewpos to be used by specs even when cheats are off * Run PM_Weapon and set view height while noclipping * Make player speed while spectating or noclipping configurable via cg_flySpeed * Remove requirement for cgame's cvartable to have a non-null vmCvar pointer * Make PM_Paralyzed a macro and add a similar category, PM_Live * Stop dretches from biting dead buildings | |||
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman | |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman | |
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman | |
2013-01-03 | * buildable bleed wip code | Roman Tetelman | |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for ↵ | Roman Tetelman | |
their own attacks only | |||
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs ↵ | Roman Tetelman | |
if there is one | |||
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall | |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus | |
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues | |||
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus | |
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/ | |||
2013-01-03 | Balance changes | Asa Kravets | |
* Adv goon bite range decreased 96->80 (regular goon + 8, to compensate for model size) * Adv goon pounce charge time reverted 600->700 * Goon pounce repeat (delay before being able to chomp) now applies after landing from a pounce instead of hitting with a pounce * Tyrant range decreased 116->100 * Zap damage decreased 50->40 |