Age | Commit message (Collapse) | Author |
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vm_game=0 (thanks Exclamation, kevlarman)
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* Marauder bounding box increased 44x44x34 -> 46x46x36
* Advanced marauder bouding box increased 48x48x38 -> 50x50x40
* Tesla range increased 150 -> 200
* Flamer knockback increased 1.0 -> 2.0
* Shotgun damage/pellet count changed 4/14 -> 5/11
* Basilisk gas repeat decreased 2500 -> 2000
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* Require buildable names instead of buildnums in layouts
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* Marauder (both) air acceleration increased 2.0 -> 3.0
* Flamer damage reduced 25/12 -> 20/10
* Flamer ammo increased 150 -> 200
* Dragoon base pounce range increased 40 -> 48
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* Dragoon base bite range increased 72 -> 80
* Dragoon base pounce range decreased 54 -> 40
* Flamer splash damage reduced 25 -> 12
* Stamina stop restore increased 25 -> 30
* Stamina sprint take reduced 8 -> 6
* Stamina threshold for jumping and dodging changed to the slowing threshold plus the cost of jumping or dodging
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* Chaingun damage reverted 5 -> 6
* Flamer damage increased 20 -> 25
* Granger spit slow time reduced 5000 -> 1000
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usable buildable
* Tutorial text explains low-stamina states
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* increased goon repeat 700 -> 900
* increased advanced goon repeat 600 -> 800
* increased goon (both) pounce charge time 700 -> 900
* increased tyrant repeat 750 -> 800
* decreased hive health 175 -> 125
* swapped prices of flamer and prifle
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* Swarm lifetime reduced 6000 -> 3000
* Damage reduced 100 -> 80
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differences
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* The time clients are alive is recorded in seconds.
* Award free funds regardless of death. Funds will be given
- when the client is alive every g_freeFundPeriod if
g_freeFundPeriod is positive (otherwise no free funds are
given).
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- they are now awarded regardless of deaths
- use a cvar (g_freeKillPeriod) instead of a #define as the interval
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* Pulse rifle clipsize reduced 50->40
* Pulse rifle max clips increased 4->5
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* Dretch damage reduced 40->36
* Dretch repeat reduced 700->500
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* Dretch damage increased 36->40
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* Increased mdriver damage 38->40
* Decreased hive swarm speed 384->320
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* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
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* By default, repeater BP queue return is instant
* Repeaters can be built at stage 1
* Increase the alien build point and build queue time defaults by 50%
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* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
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* Fix a load of 1.f style floats to 1.0f
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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FIXME: currently limited to 3 targets due to netcode restrictions
FIXME: this code could probably use some general cleanup as well
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* Score points from killing buildables is now 1.5x
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* score /= 5
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is back to 30**3
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- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
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* Store player class regeneration rates as floats
* Only calculate regen modifier once if replenishing multiple health
points simultaneously
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* Fix event names in bg_misc.c (was making debugging difficult)
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+ swarms are much faster
+ 3 second lifetime instead of 1500*4 unit leash (changme)
+ swarms target the nearest human instead of chasing the same one until death
+ hive repeat 5 sec -> 3 sec
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