Age | Commit message (Collapse) | Author |
|
|
|
(/dev/humancontroller)
|
|
|
|
|
|
|
|
|
|
|
|
/buildlog (/dev/humancontroller)
|
|
|
|
|
|
|
|
(/dev/humancontroller)
|
|
* A non-builder was sometimes credited when a structure self-destructed
|
|
Now that builtin commands can't be removed, this should be safe
|
|
|
|
attenuate over distance
|
|
|
|
- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper
- Fix zap effect disappearing too early when target dies
|
|
(/dev/humancontroller)
|
|
others will be handled in the next upstream merge.
|
|
|
|
which should improve falsely self-destructing eggs (/dev/humancontroller)
|
|
(/dev/humancontroller)
|
|
(/dev/humancontroller)
- Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
|
|
|
|
|
|
cases (/dev/humancontroller)
|
|
this functionally changes nothing. (/dev/humancontroller)
|
|
of a previously-fired weapon's delay. Previously it would fire, but not do any damage.
|
|
(/dev/humancontroller)
|
|
|
|
|
|
merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout
|
|
|
|
boxes (/dev/humancontroller)
|
|
|
|
(/dev/humancontroller)
|
|
|
|
|
|
|
|
(/dev/humancontroller, thanks UniqPhoeniX)
|
|
|
|
|
|
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix)
* Fix unpowered human buildables spawned by layouts not exploding
* Change unpowered human buildables to still explode when there is no reactor
|
|
|
|
* Put static in g_client.c where appropriate
|
|
|
|
entirely
* Merge duplicated code in G_Select{Alien,Human}SpawnPoint into a single G_SelectSpawnBuildable function
* Don't initialise some distance variables unnecessarily
|
|
This change replaces AdminCmd log entries with AdminExec entries
|
|
|