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The server software used for the Der Bunker Tremulous servers.
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Commit message (
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Author
2013-01-03
* Move some server commands into game and refactor game commands
M. Kristall
2013-01-03
* (bug 3607) Hopefully fix the remaining hovel issues
M. Kristall
2013-01-03
* Remove cvars unused after revision 1143
M. Kristall
2013-01-03
* Print the real, current server time at start of games.log so real times can...
Christopher Schwarz
2013-01-03
* make all buildables worth 0 credits/frags
Roman Tetelman
2013-01-03
* Add Undeference's say_area command
Christopher Schwarz
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
* Add SD votes (closes #11)
Christopher Schwarz
2013-01-03
Only regenerate health while alive
Ben Millwood
2013-01-03
Removing some unused variables and functions
Ben Millwood
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* Change EXEC_NOW to EXEC_APPEND
M. Kristall
2013-01-03
* Bring back g_maxGameClients (thanks kevlarman)
M. Kristall
2013-01-03
* release build points from structures killed by deconstructed eggs instantly
Roman Tetelman
2013-01-03
* fix for not being able to sell ckit while repairing (fixes #21)
Roman Tetelman
2013-01-03
* Make medistation remove poison from all players that come in contact with it
Roman Tetelman
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
* it's no longer possible to callteamvote admitdefeat after having passed
Roman Tetelman
2013-01-03
* fix for stamina sometimes being drained when sprinting and walking at
Roman Tetelman
2013-01-03
* Reduced pounce range 64->54
Asa Kravets
2013-01-03
I am a proper noob.
Ben Millwood
2013-01-03
BP Queuing system
Ben Millwood
2013-01-03
* shut up annoying noise when aiming ckit on build timer at damaged buildables
Roman Tetelman
2013-01-03
* fix compiler warning
Roman Tetelman
2013-01-03
* ckit repairs automatically without having to press mouse2 (fixes issue #3)
Roman Tetelman
2013-01-03
* Revert stagedowns (fixes #2)
Roman Tetelman
2013-01-03
* allow repeaters to be built in range of the reactor (but not other repeaters)
Roman Tetelman
2013-01-03
* fix a race condition that causes a team to lose two stages instead of one (...
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Fix out of bounds error
M. Kristall
2013-01-03
* Remove another pointless va()
M. Kristall
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* fix to players spawning in 3rd person and hopefully spawn queue blocking
Roman Tetelman
2013-01-03
* fix stage counter AGAIN
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* stagedown logging code
Roman Tetelman
2013-01-03
* Booster was providing extra regeneration without an overmind present (bob)
Roman Tetelman
2013-01-03
Bumped dretch movement speed 1.3 -> 1.4
Asa Kravets
2013-01-03
* Fix some array bounds checks in map rotation system
Ben Millwood
2013-01-03
* missing eventnames and extra DEBUGNAME things
Ben Millwood
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Fix minor omission in !help kick (das-Iro)
Christopher Schwarz
2013-01-03
* Remove extra trailing newline from admin chat commands (oops)
Ben Millwood
2013-01-03
* Dretch damage/repeat changed 24/500 -> 36/700
Asa Kravets
2013-01-03
Shotgun pellet count reduced 14->12
Asa Kravets
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
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