summaryrefslogtreecommitdiff
path: root/src/game
AgeCommit message (Collapse)Author
2013-01-03* Remove unused references to bankBen Millwood
* Remove cg_drawStatus as it's pretty much unused, too
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* One-line fix admin name formattingBen Millwood
2013-01-03* Partially revert rev 1182 (null deref)M. Kristall
2013-01-03* Require each client to have a unique, valid GUIDM. Kristall
2013-01-03* New zap (fixes #40)Roman Tetelman
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well
2013-01-03* Builders get one score point per 10 secondsChristopher Schwarz
* Score points from killing buildables is now 1.5x
2013-01-03* Fix a small bug in g_adminMaxBan (thanks ben)Christopher Schwarz
2013-01-03* (bug 3993) ban length limits (Rezyn)Christopher Schwarz
2013-01-03* (bug 3990) Allow voting for next map (with thanks to Critux)Christopher Schwarz
* small updates to the surrounding /callvote code
2013-01-03* (bug 3992) Add search abilities to !showbans (Rezyn)Christopher Schwarz
2013-01-03* Fix semicolon I forgot during the previous commitChristopher Schwarz
* (bug 3997) Add g_specChat to silence chatty spectators during matches
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil ↵Christopher Schwarz
Bordelon, Ben Millwood)
2013-01-03* (bug 3969) Fix overflow warnings in !showbans (Rezyn) Christopher Schwarz
2013-01-03* (bug 4003) Non-buildable entities can be counted as spawns (Rezyn)Ben Millwood
2013-01-03* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)Christopher Schwarz
2013-01-03* Silence compiler warnings from r1160Christopher Schwarz
* Fix improper behavior of console chat command * Fix console say/chat/say_team commands not being logged * Add teamPrefix to log/console print of say_team messages * Minor cleanups to chat logging code
2013-01-03* Log stageups to games.logChristopher Schwarz
2013-01-03* (bug 3948) prevent buggy maps from crashing .so servers via g_target.c (Rezyn)Christopher Schwarz
2013-01-03* Slight cleanup and futureproofing of r1164 (Timbo)Christopher Schwarz
2013-01-03* (bug 3295) Make callvote/callteamvote return the list of partial matches ↵Christopher Schwarz
when multiple player names match the target name string
2013-01-03* (bug 3408) Slightly reorder alien evolution failure reasons (David ↵Christopher Schwarz
Severwright)
2013-01-03* (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC)Christopher Schwarz
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵Christopher Schwarz
(thanks Rezyn for 1/2 of this fix)
2013-01-03* (bug 3476) Log callvote/callteamvote to games.log and print ↵Christopher Schwarz
votedisplaystring in client console message
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need.
2013-01-03* Fix alienWin and humanWin commands to destroy the *other* team's baseBen Millwood
2013-01-03* score from buildable killes *= 2Christopher Schwarz
* score /= 5
2013-01-03Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ↵Roman Tetelman
is back to 30**3
2013-01-03Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed)Asa Kravets
2013-01-03* Make both grangers' speeds 0.9, at Norf's requestChristopher Schwarz
2013-01-03* Scoreboard revamp as per issue 31Christopher Schwarz
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
2013-01-03* Fix /give funds being broken by the fractional alien credits refactorChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at ↵Christopher Schwarz
where they were at time of death.
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
* Store player class regeneration rates as floats * Only calculate regen modifier once if replenishing multiple health points simultaneously
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
* Fix event names in bg_misc.c (was making debugging difficult)
2013-01-03* fix infinite loop in new regen code when aliens admitdefeatRoman Tetelman
2013-01-03* color console chat to make it more noticableRoman Tetelman
2013-01-03* add printqueue server command to try to debug issue #20Roman Tetelman
2013-01-03* fix maprotation conditionals to avoid infinite loops in some casesRoman Tetelman
2013-01-03* fix hivesRoman Tetelman
2013-01-03* hive rework (closes #29):Roman Tetelman
+ swarms are much faster + 3 second lifetime instead of 1500*4 unit leash (changme) + swarms target the nearest human instead of chasing the same one until death + hive repeat 5 sec -> 3 sec
2013-01-03* Fix crashbug introduced last revision. This time I'm going to just revert ↵Christopher Schwarz
that part of 1121 instead of trying to fix what wasn't broken.
2013-01-03* Fix broken spawn queue bug introduced in r1121Christopher Schwarz
2013-01-03* Fix the order of the arguments to APropHovel_Blocked so that it's not ↵Christopher Schwarz
completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur. * Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn)
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
* Move CG_TeamJoinMessage to cg_players.c near where it is used * When changing team, execute cg_(alien|human|spectator)Config as appropriate
2013-01-03* Implementation of assert() in bg_lib.hBen Millwood
2013-01-03* Prevent changing names while mutedChristopher Schwarz
2013-01-03* Fix for building spawns over marked buildables (fixes #14)Roman Tetelman
* Ignore marked buildables that the spawn will replace when checking for anything that will block it.
2013-01-03* humans can no longer bunny hop right after dodgingRoman Tetelman