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AgeCommit message (Collapse)Author
2013-01-03Fix missing build errors (thanks gimhael)Ben Millwood
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix BG_PlayerCanChangeWeaponBen Millwood
2013-01-03Remove some unused codeBen Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
* add /give gas for testing
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Granger FOV increased to advanced's value 80 -> 110Roman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size ↵Asa Kravets
differences
2013-01-03* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵Roman Tetelman
and fix this
2013-01-03Fix camper creditsRoman Tetelman
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given).
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03* bring back camper creditsRoman Tetelman
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval
2013-01-03Balance tweakAsa Kravets
* Pulse rifle clipsize reduced 50->40 * Pulse rifle max clips increased 4->5
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03I don't like redundant checks for stupid thingsBen Millwood
2013-01-03* fix turrets from firing sv_fps times per second (thanks rezyn)Roman Tetelman
2013-01-03* spectating teammates no longer copies their credits, borrowed from lakitu7 ↵Roman Tetelman
(fixes #78)
2013-01-03chomp a warningBen Millwood
2013-01-03Make humans raise their weapon when they spawnBen Millwood
This is a purely cosmetic change that I thought I'd experiment with. Note that the previous resetting of ps.weapon was redundant.
2013-01-03Balance tweaks:Asa Kravets
* Dretch damage reduced 40->36 * Dretch repeat reduced 700->500
2013-01-03Set dodge side slowed modifier to 0.9Asa Kravets
2013-01-03* weaken dodge whene slowed by creep/gas/spit (closes #73)Roman Tetelman
2013-01-03* ckit no longer has a "don't repair" button (fixes #18)Roman Tetelman
2013-01-03* add comment to previous commitRoman Tetelman
2013-01-03Buildables will suicide after 90 seconds without a source of powerRoman Tetelman
2013-01-03Decrement queued build points to avoid infinite loopRoman Tetelman
2013-01-03Balance tweak:Asa Kravets
* Dretch damage increased 36->40
2013-01-03Balance tweaks:Asa Kravets
* Increased mdriver damage 38->40 * Decreased hive swarm speed 384->320
2013-01-03* Fix an annoying warningM. Kristall
2013-01-03* Don't fire incomplete hivesBen Millwood
2013-01-03Fix crouch check on dodge (fixes #71)Ben Millwood
2013-01-03Make next queue time calculation more consistentBen Millwood
2013-01-03* make sprinting take stamina againRoman Tetelman
* FIXME: this is a hack
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint ↵Roman Tetelman
+button8) * hold the sprint key to move faster * FIXME: remove references to SS_SPEEDBOOST and cg_alwayssprint
2013-01-03Remove complimentary funds (closes #68)Ben Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
It may be possible to do this further but as it is I've simplified and efficientised the code a good deal. Also some tiny irrelevant cleanups
2013-01-03Simplify some power handling codeBen Millwood
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind * Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind
2013-01-03Hive pain/death code cleaned upBen Millwood
* pain animation still used even without overmind * remove AHive_Die since it was broken and AHive_Pain attacks anyway - if a hive is killed in a single hit it will not react * alien buildables that die have self->powered set qfalse
2013-01-03* Fix death detection on medistation heal (bug 3981)Ben Millwood
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
* Repeaters will no longer suicide * If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct * A power source can no longer be replaced by one of its dependants * Dead repeaters will queue from the reactor
2013-01-03* fix misleading commentRoman Tetelman
2013-01-03* remove extra landing friction from dodgeRoman Tetelman
2013-01-03Tweaks to cvar default values and flagsBen Millwood
2013-01-03fix maxZones dynamic allocation conditionalBen Millwood