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The server software used for the Der Bunker Tremulous servers.
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Commit message (
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Author
2013-01-03
* fix turrets from firing sv_fps times per second (thanks rezyn)
Roman Tetelman
2013-01-03
* spectating teammates no longer copies their credits, borrowed from lakitu7 ...
Roman Tetelman
2013-01-03
chomp a warning
Ben Millwood
2013-01-03
Make humans raise their weapon when they spawn
Ben Millwood
2013-01-03
Balance tweaks:
Asa Kravets
2013-01-03
Set dodge side slowed modifier to 0.9
Asa Kravets
2013-01-03
* weaken dodge whene slowed by creep/gas/spit (closes #73)
Roman Tetelman
2013-01-03
* ckit no longer has a "don't repair" button (fixes #18)
Roman Tetelman
2013-01-03
* add comment to previous commit
Roman Tetelman
2013-01-03
Buildables will suicide after 90 seconds without a source of power
Roman Tetelman
2013-01-03
Decrement queued build points to avoid infinite loop
Roman Tetelman
2013-01-03
Balance tweak:
Asa Kravets
2013-01-03
Balance tweaks:
Asa Kravets
2013-01-03
* Fix an annoying warning
M. Kristall
2013-01-03
* Don't fire incomplete hives
Ben Millwood
2013-01-03
Fix crouch check on dodge (fixes #71)
Ben Millwood
2013-01-03
Make next queue time calculation more consistent
Ben Millwood
2013-01-03
* make sprinting take stamina again
Roman Tetelman
2013-01-03
* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...
Roman Tetelman
2013-01-03
Remove complimentary funds (closes #68)
Ben Millwood
2013-01-03
Merge most of the CalculateBuildPoints loops
Ben Millwood
2013-01-03
Simplify some power handling code
Ben Millwood
2013-01-03
Hive pain/death code cleaned up
Ben Millwood
2013-01-03
* Fix death detection on medistation heal (bug 3981)
Ben Millwood
2013-01-03
* Increase repeater cost from 2 to 4
Ben Millwood
2013-01-03
* fix misleading comment
Roman Tetelman
2013-01-03
* remove extra landing friction from dodge
Roman Tetelman
2013-01-03
Tweaks to cvar default values and flags
Ben Millwood
2013-01-03
fix maxZones dynamic allocation conditional
Ben Millwood
2013-01-03
Remove repeater overlap prevention code
Ben Millwood
2013-01-03
Reduce redundancy in Cmd_Build_f
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
show the BP of the main / reactor zone by default
Ben Millwood
2013-01-03
Default max repeater zones 3 -> 500
Ben Millwood
2013-01-03
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
Ben Millwood
2013-01-03
Display 0 BP during SD
Ben Millwood
2013-01-03
Ignore unpowered buildables when checking if too close to the enemy and remov...
Ben Millwood
2013-01-03
Don't unpower more than the BP a power source can supply correctly
Ben Millwood
2013-01-03
The reactor can only power as much BP as it can hold, and marked unpowered bu...
Ben Millwood
2013-01-03
Fixes to alien BP counting and markdecon
Ben Millwood
2013-01-03
Queue BP when incomplete buildables are destroyed
Ben Millwood
2013-01-03
Fix some bugs with Zone BP
Ben Millwood
2013-01-03
Zone BP updates, and a minor bug fix
Ben Millwood
2013-01-03
use alien queue for aliens
Roman Tetelman
2013-01-03
Initialisation fix in BP zone allocation code
Ben Millwood
2013-01-03
Queue buildpoints in main zone and unpowered buildables
Ben Millwood
2013-01-03
Minor cleanups to zone bp
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
/give funds should accept non-integral arguments
Ben Millwood
2013-01-03
* Prevent spectating a player while alive (thanks Byron Johnson)
Christopher Schwarz
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