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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* fix a race condition that causes a team to lose two stages instead of one (...
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Fix out of bounds error
M. Kristall
2013-01-03
* Remove another pointless va()
M. Kristall
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* fix to players spawning in 3rd person and hopefully spawn queue blocking
Roman Tetelman
2013-01-03
* fix stage counter AGAIN
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* stagedown logging code
Roman Tetelman
2013-01-03
* Booster was providing extra regeneration without an overmind present (bob)
Roman Tetelman
2013-01-03
Bumped dretch movement speed 1.3 -> 1.4
Asa Kravets
2013-01-03
* Fix some array bounds checks in map rotation system
Ben Millwood
2013-01-03
* missing eventnames and extra DEBUGNAME things
Ben Millwood
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Fix minor omission in !help kick (das-Iro)
Christopher Schwarz
2013-01-03
* Remove extra trailing newline from admin chat commands (oops)
Ben Millwood
2013-01-03
* Dretch damage/repeat changed 24/500 -> 36/700
Asa Kravets
2013-01-03
Shotgun pellet count reduced 14->12
Asa Kravets
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
* s/STAGE2_THRESH/STAGE_THRESH/g that i missed
Roman Tetelman
2013-01-03
Ready code probably fixed
Ben Millwood
2013-01-03
* make the enemy team lose a stage when you reach "stage 4"
Roman Tetelman
2013-01-03
stagedown wip code
Roman Tetelman
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* Dretch repeat reverted 100->500, damage reduced to 48->24
Asa Kravets
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* Added improved team join messages (original patch thanks to peoro)
Christopher Schwarz
2013-01-03
* Oops, forgot to fix the indenting on the previous commit
Christopher Schwarz
2013-01-03
* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...
Christopher Schwarz
2013-01-03
* Fix a buffer overflow introduced in revision 1121
M. Kristall
2013-01-03
* Add the /a command, which sends a message to all active admins
Christopher Schwarz
2013-01-03
* s/MOD_UNKNOWN/MOD_DECONSTRUCT/
Roman Tetelman
2013-01-03
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
Christopher Schwarz
2013-01-03
* Strip nonprinting and console-key characters from player names
Christopher Schwarz
2013-01-03
* trample damage repeat slightly nerfed (50->75)
Roman Tetelman
2013-01-03
* (bug 3379) !adjustban command to change reason and duration of bans (flag b)
M. Kristall
2013-01-03
* mark location entities SVF_BROADCAST
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* fix for aliens being unable to attack nodes from directly above
Roman Tetelman
2013-01-03
* fix for wide traces not causing bleeding on non-players
Roman Tetelman
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Flood protection in chat and admin commands
Ben Millwood
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
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