diff options
| author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:06:08 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:40 +0000 | 
| commit | 659ac13af69234f22f573eec20279b44bad6ba6e (patch) | |
| tree | d7e35dd3f8c3fd23bd86e597a5104d108eba22f7 /src/game | |
| parent | c9006304896cd95d989f68d5b103702d51fdf7bb (diff) | |
* trample damage repeat slightly nerfed (50->75)
* updated help files
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/tremulous.h | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 7c6abb07..4d34f2de 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -123,7 +123,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #define LEVEL4_TRAMPLE_CHARGE_TRIGGER  3000  // msec charge starts on its own  #define LEVEL4_TRAMPLE_DURATION        3000  // msec trample lasts on full charge  #define LEVEL4_TRAMPLE_STOP_PENALTY    1     // charge lost per msec when stopped -#define LEVEL4_TRAMPLE_REPEAT          50    // msec before a trample will rehit a player +#define LEVEL4_TRAMPLE_REPEAT          75    // msec before a trample will rehit a player  #define LEVEL4_CRUSH_DAMAGE_PER_V      0.5f  // damage per falling velocity  #define LEVEL4_CRUSH_DAMAGE            120   // to players only  | 
