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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:06:08 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:40 +0000
commit659ac13af69234f22f573eec20279b44bad6ba6e (patch)
treed7e35dd3f8c3fd23bd86e597a5104d108eba22f7 /src/game
parentc9006304896cd95d989f68d5b103702d51fdf7bb (diff)
* trample damage repeat slightly nerfed (50->75)
* updated help files
Diffstat (limited to 'src/game')
-rw-r--r--src/game/tremulous.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7c6abb07..4d34f2de 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -123,7 +123,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
-#define LEVEL4_TRAMPLE_REPEAT 50 // msec before a trample will rehit a player
+#define LEVEL4_TRAMPLE_REPEAT 75 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only