Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix spectator occasionally displaying crosshairs | Ben Millwood | |
* Fix reference to function not defined in .sos | |||
2013-01-03 | * s/STAGE2_THRESH/STAGE_THRESH/g that i missed | Roman Tetelman | |
* fix more configs that contain copies of them selves (Amanieu) | |||
2013-01-03 | Ready code probably fixed | Ben Millwood | |
2013-01-03 | * make the enemy team lose a stage when you reach "stage 4" | Roman Tetelman | |
* pleasedonthurtmenorfmademedoit | |||
2013-01-03 | stagedown wip code | Roman Tetelman | |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall | |
* Make G_TeamName BG_TeamName and use it in cgame for team change messages * Don't use an event for team change notification since clients already know | |||
2013-01-03 | * Dretch repeat reverted 100->500, damage reduced to 48->24 | Asa Kravets | |
* Marauder slash range increased 72->80 * Barb repeat rate reduced 1500->1200 | |||
2013-01-03 | * Add functions G_TeamName and G_TeamFromString | M. Kristall | |
* Log team changes whenever a team change occurs (not just when using /team) * Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify permanent bans | |||
2013-01-03 | * Added improved team join messages (original patch thanks to peoro) | Christopher Schwarz | |
* Uses a proper events-system message interpreted by cgame * Includes notification of leaving teams instead of just joining them * These messages are also now logged to games.log and the server console * Minor cleanups of cmd_team_f * /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate | |||
2013-01-03 | * Oops, forgot to fix the indenting on the previous commit | Christopher Schwarz | |
2013-01-03 | * (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of ↵ | Christopher Schwarz | |
teammates when attacked by them (tjw) | |||
2013-01-03 | * Fix a buffer overflow introduced in revision 1121 | M. Kristall | |
* Admin parsing stuff: * Report the (theoretically) correct line number in parse error messages * Prevent an overflow in [command] section (levels) * Try to make the code flow a little better * !readconfig errors all get sent to console | |||
2013-01-03 | * Add the /a command, which sends a message to all active admins | Christopher Schwarz | |
* Using and receiving messages from this command is controled by the admin flag '?' * This flag is granted to levels 3, 4, 5 by default * The /a command can be parsed from in chat text, and also from the server console * New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them). | |||
2013-01-03 | * s/MOD_UNKNOWN/MOD_DECONSTRUCT/ | Roman Tetelman | |
* remove unused constant | |||
2013-01-03 | * (bug 3606) Partial fix for this bug: spawns explode when near other buildables | Christopher Schwarz | |
* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC) * When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself. * Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then. | |||
2013-01-03 | * Strip nonprinting and console-key characters from player names | Christopher Schwarz | |
* Disallow player names beginning with '[skipnotify]' because they trigger the ignore system (thanks googles) * Disallow player names including comment-beginning strings for breaking various parsers (thanks Roman "kevlarman" Tetelman) * Slightly more elegant handling of stripping black from player names (thanks Napkin and peoro) | |||
2013-01-03 | * trample damage repeat slightly nerfed (50->75) | Roman Tetelman | |
* updated help files | |||
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall | |
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120 | |||
2013-01-03 | * mark location entities SVF_BROADCAST | Roman Tetelman | |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman | |
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm | |||
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman | |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman | |
2013-01-03 | * More testing code to fix ready state | Ben Millwood | |
2013-01-03 | * Flood protection in chat and admin commands | Ben Millwood | |
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall) | |||
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman | |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood | |
* Testing patch to fix ready mask | |||
2013-01-03 | * buildable bleed wip code | Roman Tetelman | |
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall | |
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin | |||
2013-01-03 | * workaround to make the hud location work for spectators and players not in ↵ | Roman Tetelman | |
the top 8 score of their team | |||
2013-01-03 | * Right-align location field | Ben Millwood | |
* Default teamoverlay off * Make generate-diff.sh slightly more portable | |||
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for ↵ | Roman Tetelman | |
their own attacks only | |||
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman | |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman | |
* make SnapVector definition more msvc friendly | |||
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus | |
(foruses@gmail.com) | |||
2013-01-03 | * revert part of r77 to allow clients to keep their credits | Roman Tetelman | |
* put back clientPersistant_t.savedCredits | |||
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman | |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman | |
* credit for damage done is reset when a player/structure heals to full | |||
2013-01-03 | * (bug 3719) IP address fields in admin system are not large enough for IPv6 | M. Kristall | |
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected | |||
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood | |
2013-01-03 | Decreased marauder slash range. | Asa Kravets | |
2013-01-03 | Fix a couple of largely irrelevant compiler warnings | Ben Millwood | |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵ | Roman Tetelman | |
because it's not particularly useful after that point | |||
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood | |
* compiler warning or something | |||
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs ↵ | Roman Tetelman | |
if there is one | |||
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman | |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman | |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman | |
* Marauders can now jump off of sloped walls | |||
2013-01-03 | Un-merge bits of svn because they interfere with stickypsec (oops) | Ben Millwood | |
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall | |