Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Disallow the name "console" to prevent confusion with dedicated server ↵ | Christopher Schwarz | |
console messaging functions | |||
2013-01-03 | * Fix crash when banning (thanks Rezyn) | M. Kristall | |
2013-01-03 | * Fix ability to build over a marked buildable that doesn't provide power ↵ | Christopher Schwarz | |
(Rezyn) | |||
2013-01-03 | * (Bug 3274) Disallow names that are difficult to ban (thanks msk) | Christopher Schwarz | |
- Disallow numbers at the start of a name - All names must contain at least one letter - When matching name strings, ignore all non-alphanumeric characters | |||
2013-01-03 | * (bug 3391) FF Cvar cleanup | Christopher Schwarz | |
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire | |||
2013-01-03 | * (bug 3345) Cap knockback damage from falling, so that humans no longer ↵ | Christopher Schwarz | |
'bounce' from large falls | |||
2013-01-03 | * fix_null_activators_g_triggers.patch (Rezyn) | M. Kristall | |
2013-01-03 | * Print a slightly better message when a banned player tries to connect | M. Kristall | |
and use the correct variable this time (thanks Ensiform) | |||
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz | |
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on | |||
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz | |
* Remove outdated refrence to the "boost" command | |||
2013-01-03 | * (bug 4071) subnet bans | M. Kristall | |
Allow banning and namelog searching by IP address in CIDR notation Banning a range of addresses will immediately kick all players in that range Admins with IMMUNITY flag can connect even if their IP address is banned admin.dat files relying on substring matching will have to be updated | |||
2013-01-03 | * Remove unused ADMF_TEAMCHANGEFREE | M. Kristall | |
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | * Normalise alien values | Tim Angus | |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus | |
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds | |||
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * Move the human spawn functions around to avoid requiring forward declarations | Tim Angus | |
2013-01-03 | * Remove big blob of commented code in G_GetBuildPoints | Tim Angus | |
2013-01-03 | * Rename some types and variables related to building point zones to be more | Tim Angus | |
descriptive | |||
2013-01-03 | Hive nerf | Asa Kravets | |
* Swarm lifetime reduced 6000 -> 3000 * Damage reduced 100 -> 80 | |||
2013-01-03 | display unpowered icon for telenodes (fixes #something) | Ben Millwood | |
2013-01-03 | get rid of the rest of the basiturretgrab code | Ben Millwood | |
2013-01-03 | Remove basilisk turret grab sound | Ben Millwood | |
2013-01-03 | Fix missing build errors (thanks gimhael) | Ben Millwood | |
2013-01-03 | * fix some more credit copying issues | Roman Tetelman | |
2013-01-03 | * fix regular basilisk from doing twice the intended damage (fixes #93) | Roman Tetelman | |
2013-01-03 | * store credits in pers.credit instead of ps.stats[ PERS_CREDIT ] | Roman Tetelman | |
2013-01-03 | Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits | Ben Millwood | |
2013-01-03 | Fix BG_PlayerCanChangeWeapon | Ben Millwood | |
2013-01-03 | Remove some unused code | Ben Millwood | |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman | |
* add /give gas for testing | |||
2013-01-03 | g_markDeconstruct default changed 1 -> 3 | Roman Tetelman | |
2013-01-03 | Granger FOV increased to advanced's value 80 -> 110 | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | Removed basilisk turret grabbing | Asa Kravets | |
2013-01-03 | Readjusted attack ranges for upgraded classes to compensate for model size ↵ | Asa Kravets | |
differences | |||
2013-01-03 | * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵ | Roman Tetelman | |
and fix this | |||
2013-01-03 | Fix camper credits | Roman Tetelman | |
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given). | |||
2013-01-03 | Don't queue from reactor pool when power source can't be found | Roman Tetelman | |
2013-01-03 | * bring back camper credits | Roman Tetelman | |
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval | |||
2013-01-03 | Balance tweak | Asa Kravets | |
* Pulse rifle clipsize reduced 50->40 * Pulse rifle max clips increased 4->5 | |||
2013-01-03 | Fix the turret bug for teslas too | Ben Millwood | |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |
2013-01-03 | I don't like redundant checks for stupid things | Ben Millwood | |
2013-01-03 | * fix turrets from firing sv_fps times per second (thanks rezyn) | Roman Tetelman | |
2013-01-03 | * spectating teammates no longer copies their credits, borrowed from lakitu7 ↵ | Roman Tetelman | |
(fixes #78) | |||
2013-01-03 | chomp a warning | Ben Millwood | |
2013-01-03 | Make humans raise their weapon when they spawn | Ben Millwood | |
This is a purely cosmetic change that I thought I'd experiment with. Note that the previous resetting of ps.weapon was redundant. | |||
2013-01-03 | Balance tweaks: | Asa Kravets | |
* Dretch damage reduced 40->36 * Dretch repeat reduced 700->500 |