Age | Commit message (Collapse) | Author |
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* Removed the mp3 decoder from the source
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* Reworked the ammo/clips packing system to remove the confusion of concepts
* Marauder lightning now requires aim, does damage over time and chains to other entities
* Implemented the Medkit -- a means for a human to restore health and cure poison in the field
* "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved
* Disabled client side ET_MISSILE collision
* Sped spectator move speed up
* Implemented "step down" physics for all characters; no more jumping down stairs
* Re-adjusted step time values
* Increased frequency with which the Acid Tube deals damage
* G_RadiusSelectiveDamage no longer applies locational damage
* Moved some speed adjustment code into prediction; should prevent some prediction misses
* Tyrant can no longer charge up forever and must pass a specific minimum charge level
* Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit
* Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands
* Added LOS check to creep slowing
* Overmind now only complains if there are 0 spawns
* Spawns can no longer be built when there is no Overmind/Reactor
* The spawn closest to the point of death is chosen preferably if available
* Evolving no longer restores all health
* "give weapons" and "give ammo" cheats removed
* Fixed restoration of energy weapons bug
* When selling the battery pack, max ammo is given
* Fixed a bug where locational damage could sometimes scale damage to 0
* Added stage information to the end of game stats
* Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed
* Added G_ClosestEnt
* Reduced Dragoon spitball damage from 120 to 110
* Reduced Tyrant claw damage from 120 to 100
* Reduced Tyrant charge damage from 160 to 110
* Increased Barricade regeneration rate from 12 to 14
* Increased Overmind health from 500 to 750
* Decreased Overmind regeneration rate from 10 to 6
* Doubled Blaster speed from 700 to 1400
* Reduced Painsaw damage from 18 to 15
* Reduced Painsaw range from 48.0 to 40.0
* Reduced Grenade price from 300 to 200
* Reduced Shotgun repeat rate from 1200 to 1000
* Increased Shotgun damage from 6 to 7
* Increased Mass driver damage from 35 to 38
* Increased Chaingun damage from 5 to 6
* Reduced Flamer repeat rate from 300 to 200
* Extended Flamer range
* Increased ammo on all human weapons
* Reduced splashdamage on MG Turrets
* Moved build directory from tremulous to tremulous-dev
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* Reduced grab time but differentiated base and advanced
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following a map with a custom amount
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taken away
* Server should no longer need a client connected to change map when the timelimit hits
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* Stage thresholds are now based on average number of players
* Added a MOD for the level 3 spit ball
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* Basilisk now loosens grip if getting damaged
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* Fixed a bug where getting killed by certain buildables reduced your score
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* Reduced basilisk grab time to 0.8 seconds from 1 second
* Increased mdriver damage slightly
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* Free kill timer is no longer reset when spawning
* Removed loading of sprites/plasma1.tga
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* Disabled the anticamp trigger when you buy a weapon
* Fixed bug where the "Ready" text would render over the icons on the final scoreboard
* Changed the testmodel code to render gun barrels
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* Added some logging to track a targetting bug
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scoreboard
* Advanced construction kit is now free
* Fixed the bug where the armoury and repeater would still work via command when not powered
* Fixed bug where the granger could evolve whilst waiting for its build timer
* Increased the jump height of the base granger slightly
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* Fixed the bug where spectators saw team chat
* Added ping display to the lagometer
* Renormalised some balance variables
* Fixed the bug where bodies would sometimes disappear immediately after death
* Fixed the "dancing buildables" bug
* Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS
* Fixed a subtle stage bug
* Added code to indicate which stage a team is on via the scoreboard
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* Anticamp doesn't kick in unless you actually receive ammo
* Mass driver spawn clips now matches max clips (wtf?)
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* Acid tubes can now be built on walls
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* Repeater can now only be built in locations with no power
* Repeater will self destruct if it has not powered anything for 90 seconds
* Reduced period for free kills/credits
* Mass driver damage reduced by 40%
* Build timers increased a bit, especially human
* The more healthy human buildables now take longer to repair
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* Changed voting system to need a majority of connected clients to pass without time out and a majority of voting clients to pass with time out
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* Changed the human anticamp message
* Anticamp mechanism now applies to using the reactor/repeater as it does the armoury
* Anticamp mechanism is now triggered immediately after buying a weapon
* Fixed bug where lcannon warning sound was missing with cg_drawGun 0
* Grenade is now an upgrade which is used like the antitox instead of a weapon
* Fixed a bug where engaging spectator follow mode failed
* Fixed a bug where spectator follow clients were counted as being on the team of the client followed
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* Fix to [ 962477 ] Chasecam bug
* Added -Werror to CFLAGS
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* Refactored observer mode code
* Fixed poison cloud being distorted in observer mode (by not rendering it)
* Fixed walking wall smoothing being distorted in observer mode (by not performing any smoothing)
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* Fixed a bug where delayed suicide would persist over death
* Reduced turret health and damage, increased range
* Generally strengthened alien buildable health and regen a little
* Increased damage that hives do
* Unlocked the trapper at stage 1
* Lev0 alien can now damage human defensive structures
* Booster now doubles alien regeneration rate
* Updated dependancies
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* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
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* Improved scanner render and refactored scanner code
* Added animated projectiles
* Grenade
* Changed model names to be human name agnostic
* Added sounds for lev1 grab and lev4 charge
* Added sound for failed evolution
* Added battery pack rendering code
* Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions)
* Implemented CG_FileExists
* Added some code to gracefully handle missing sounds (easier than making the sounds :D)
* cg_drawBBOX now draws player BBOXen
* Renamed the alien classes (now done in class override scripts)
* Implemented Vector4Add
* The usual assorted bug fixes
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credits/frags
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* Damaged aliens now need a couple of seconds before they can regenerate
* Very slightly increased human buildable health in general
* Increased armoury and turret health a wee bit more significantly
* Classes which suicide/teamkill don't get taken into account for credit anymore
* Reduced chaingun damage slightly
* Increased angular speed of turrets
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* Possibly fixed human "you must be dead" spawning bug
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