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AgeCommit message (Collapse)Author
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* Revision 2273 modified the previous ban instead of the specified oneM. Kristall
2013-01-03* Add information about /mask banning to adjustban help textM. Kristall
2013-01-03* Expire bans with unban instead of immediately removing them so that thingsM. Kristall
like unban 6; unban 7 work as expected
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
field for aliens
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* Remove now unused join-during-warmup errorM. Kristall
2013-01-03* Fix status command's rate valueM. Kristall
2013-01-03* Allow joining teams during warmupM. Kristall
2013-01-03* Oops, clean up some variables unused after last commitBen Millwood
2013-01-03* Calculate some exponentiation more efficiently/sensibly in bg_lib.cBen Millwood
2013-01-03* (bug 5269) reverted buildables don't have the original builder named inM. Kristall
/buildlog (/dev/humancontroller)
2013-01-03* Revert didn't restore marked statusM. Kristall
2013-01-03* (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh)M. Kristall
2013-01-03* Remove unused variableM. Kristall
2013-01-03* (bug 5004) use current player origin in G_RoomForClassChange()M. Kristall
(/dev/humancontroller)
2013-01-03* (bug 4984) Show who built a destroyed structure in buildlogM. Kristall
* A non-builder was sometimes credited when a structure self-destructed
2013-01-03* Unregister commands advertised by the server when disconnectingM. Kristall
Now that builtin commands can't be removed, this should be safe
2013-01-03* CANIPBAN allows banning not-necessarily-connected players with CIDR notationM. Kristall
2013-01-03* Change the distance of zap chains from 200->150, and make zap chain damage ↵Asa Kravets
attenuate over distance
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)Christopher Schwarz
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies
2013-01-03* (bug 5087) Improve widetrace (alien swipe) hit detection ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, ↵Christopher Schwarz
which should improve falsely self-destructing eggs (/dev/humancontroller)
2013-01-03* (bug 5088) Allow dretches to bite attack-to-activate switches ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 5001) Fix repeater BP queueing, build them with full BP available ↵Christopher Schwarz
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
2013-01-03Fix incorrect test that caused some IPv6 addresses to not be recognised as suchM. Kristall
2013-01-03* (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5007) Minor improvements to target_*_win for better behavior in edge ↵Christopher Schwarz
cases (/dev/humancontroller)
2013-01-03* (bug 5006) Keep ps.pmext up to date in the spectator situations, although ↵Christopher Schwarz
this functionally changes nothing. (/dev/humancontroller)
2013-01-03* (bug 5020) Allow dragoon pounces to do damage if released before the end ↵Christopher Schwarz
of a previously-fired weapon's delay. Previously it would fire, but not do any damage.
2013-01-03* (bug 5074) Fix inconsistency in tesla firing range computation ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)Christopher Schwarz
2013-01-03* Reported ban # when banned players attempt to connect was off by oneM. Kristall
2013-01-03* Fix broken vote display strings, when reasons are used, broken in the ioq3 ↵Christopher Schwarz
merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout
2013-01-03* Admins were sorted, but the sort function was not quite stableM. Kristall
2013-01-03* (bug 4997) Use spherical regions for hive and boost ranges instead of ↵Christopher Schwarz
boxes (/dev/humancontroller)
2013-01-03* (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5012) Fix camera shake after unfollowing players on movers ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Fix buggy bsearch (DevHC)M. Kristall
2013-01-03* g_disabled* cvars should not persistM. Kristall
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Fix delay/animation of human buildables suiciding from no power ↵Christopher Schwarz
(/dev/humancontroller, thanks UniqPhoeniX)
2013-01-03* kick reasons weren't being loggedM. Kristall
2013-01-03* Refactor G_ClosestEnt to avoid (spurious) unused variable warningBen Millwood
2013-01-03* Fix incorrect human buildable power sources in some cases, and the ability ↵Christopher Schwarz
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix) * Fix unpowered human buildables spawned by layouts not exploding * Change unpowered human buildables to still explode when there is no reactor