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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Add information about /mask banning to adjustban help text
M. Kristall
2013-01-03
* Expire bans with unban instead of immediately removing them so that things
M. Kristall
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Remove now unused join-during-warmup error
M. Kristall
2013-01-03
* Fix status command's rate value
M. Kristall
2013-01-03
* Allow joining teams during warmup
M. Kristall
2013-01-03
* Oops, clean up some variables unused after last commit
Ben Millwood
2013-01-03
* Calculate some exponentiation more efficiently/sensibly in bg_lib.c
Ben Millwood
2013-01-03
* (bug 5269) reverted buildables don't have the original builder named in
M. Kristall
2013-01-03
* Revert didn't restore marked status
M. Kristall
2013-01-03
* (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh)
M. Kristall
2013-01-03
* Remove unused variable
M. Kristall
2013-01-03
* (bug 5004) use current player origin in G_RoomForClassChange()
M. Kristall
2013-01-03
* (bug 4984) Show who built a destroyed structure in buildlog
M. Kristall
2013-01-03
* Unregister commands advertised by the server when disconnecting
M. Kristall
2013-01-03
* CANIPBAN allows banning not-necessarily-connected players with CIDR notation
M. Kristall
2013-01-03
* Change the distance of zap chains from 200->150, and make zap chain damage ...
Asa Kravets
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5087) Improve widetrace (alien swipe) hit detection (/dev/humancontrol...
Christopher Schwarz
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...
Christopher Schwarz
2013-01-03
* (bug 5088) Allow dretches to bite attack-to-activate switches (/dev/humanco...
Christopher Schwarz
2013-01-03
* (bug 5001) Fix repeater BP queueing, build them with full BP available (/de...
Christopher Schwarz
2013-01-03
Fix incorrect test that caused some IPv6 addresses to not be recognised as such
M. Kristall
2013-01-03
* (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5007) Minor improvements to target_*_win for better behavior in edge c...
Christopher Schwarz
2013-01-03
* (bug 5006) Keep ps.pmext up to date in the spectator situations, although t...
Christopher Schwarz
2013-01-03
* (bug 5020) Allow dragoon pounces to do damage if released before the end of...
Christopher Schwarz
2013-01-03
* (bug 5074) Fix inconsistency in tesla firing range computation (/dev/humanc...
Christopher Schwarz
2013-01-03
* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)
Christopher Schwarz
2013-01-03
* Reported ban # when banned players attempt to connect was off by one
M. Kristall
2013-01-03
* Fix broken vote display strings, when reasons are used, broken in the ioq3 ...
Christopher Schwarz
2013-01-03
* Admins were sorted, but the sort function was not quite stable
M. Kristall
2013-01-03
* (bug 4997) Use spherical regions for hive and boost ranges instead of boxes...
Christopher Schwarz
2013-01-03
* (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5012) Fix camera shake after unfollowing players on movers (/dev/human...
Christopher Schwarz
2013-01-03
* Fix buggy bsearch (DevHC)
M. Kristall
2013-01-03
* g_disabled* cvars should not persist
M. Kristall
2013-01-03
* Merge ioq3-r1946
Tim Angus
2013-01-03
* Fix delay/animation of human buildables suiciding from no power (/dev/human...
Christopher Schwarz
2013-01-03
* kick reasons weren't being logged
M. Kristall
2013-01-03
* Refactor G_ClosestEnt to avoid (spurious) unused variable warning
Ben Millwood
2013-01-03
* Fix incorrect human buildable power sources in some cases, and the ability ...
Christopher Schwarz
2013-01-03
* const in G_CheckSpawnPoint
Ben Millwood
2013-01-03
* Remove some unused spawn functions
Ben Millwood
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