Age | Commit message (Collapse) | Author |
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(/dev/humancontroller)
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others will be handled in the next upstream merge.
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which should improve falsely self-destructing eggs (/dev/humancontroller)
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(/dev/humancontroller)
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(/dev/humancontroller)
- Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
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cases (/dev/humancontroller)
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this functionally changes nothing. (/dev/humancontroller)
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of a previously-fired weapon's delay. Previously it would fire, but not do any damage.
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(/dev/humancontroller)
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merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout
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boxes (/dev/humancontroller)
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(/dev/humancontroller)
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(/dev/humancontroller, thanks UniqPhoeniX)
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to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix)
* Fix unpowered human buildables spawned by layouts not exploding
* Change unpowered human buildables to still explode when there is no reactor
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* Put static in g_client.c where appropriate
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entirely
* Merge duplicated code in G_Select{Alien,Human}SpawnPoint into a single G_SelectSpawnBuildable function
* Don't initialise some distance variables unnecessarily
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This change replaces AdminCmd log entries with AdminExec entries
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track of structures to only allow one hit each (thanks Lakitu7)
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* Shotgun spread 900 -> 700
* Flamer projectile speed 300 -> 500
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without attempting to push them first. (thanks Rezyn)
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this incredibly unimportant function is implemented
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* Further protect /give funds against overflows/underflows (thanks /dev/humancontroller/)
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killed by players with poison (Thanks The Medistation for reporting)
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