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2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
return to its "caller"
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
addresses most of the misgivings with it
2013-01-03* Cut down map rotation system memory usage by concatenating commandsTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* Restructure G_WideTrace a bitTim Angus
* Fix a load of 1.f style floats to 1.0f
2013-01-03* Remove unused variableTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled ↵Tim Angus
BG_(Un)PackEntityNumbers
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Remove some redundant code introduced at some point during the mergeTim Angus
2013-01-03* shotgun pellets back up to 14Roman Tetelman
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* fix previous commit to actually work (integer math...whoops)Roman Tetelman
2013-01-03* make build point return time shorter when more build points are missingRoman Tetelman
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
* Use client list functions for ready code
2013-01-03* Cleanup info_validate function and enforce that connecting clients must ↵Christopher Schwarz
pass it (with thanks to Byron Johnson)
2013-01-03* Move some code aroundM. Kristall
* When g_specChat = 0, send global messages by spectators to other spectators * Eliminate g_listEntity. Use entityList instead * Stop seeding the rng all the time
2013-01-03* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)M. Kristall
2013-01-03* Refactor some more admin codeM. Kristall
* Let !cancelvote and !passvote accept a team name argument
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
* Admin searches now list all matches * !listadmins now properly handles negative numbers * "!ban: too many bans" errors were sometimes wrong * A bit of refactoring * Add %s support to sscanf
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* increase trample damage repeat a bit (75->100)Roman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
* Remove version determining code from makefile since it has to walk 300 revisions every compile and produces incorrect results anyway
2013-01-03* Remove unused references to bankBen Millwood
* Remove cg_drawStatus as it's pretty much unused, too
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* One-line fix admin name formattingBen Millwood
2013-01-03* Partially revert rev 1182 (null deref)M. Kristall
2013-01-03* Require each client to have a unique, valid GUIDM. Kristall
2013-01-03* New zap (fixes #40)Roman Tetelman
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well
2013-01-03* Builders get one score point per 10 secondsChristopher Schwarz
* Score points from killing buildables is now 1.5x
2013-01-03* Fix a small bug in g_adminMaxBan (thanks ben)Christopher Schwarz
2013-01-03* (bug 3993) ban length limits (Rezyn)Christopher Schwarz
2013-01-03* (bug 3990) Allow voting for next map (with thanks to Critux)Christopher Schwarz
* small updates to the surrounding /callvote code
2013-01-03* (bug 3992) Add search abilities to !showbans (Rezyn)Christopher Schwarz
2013-01-03* Fix semicolon I forgot during the previous commitChristopher Schwarz
* (bug 3997) Add g_specChat to silence chatty spectators during matches
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil ↵Christopher Schwarz
Bordelon, Ben Millwood)
2013-01-03* (bug 3969) Fix overflow warnings in !showbans (Rezyn) Christopher Schwarz
2013-01-03* (bug 4003) Non-buildable entities can be counted as spawns (Rezyn)Ben Millwood
2013-01-03* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)Christopher Schwarz
2013-01-03* Silence compiler warnings from r1160Christopher Schwarz
* Fix improper behavior of console chat command * Fix console say/chat/say_team commands not being logged * Add teamPrefix to log/console print of say_team messages * Minor cleanups to chat logging code
2013-01-03* Log stageups to games.logChristopher Schwarz
2013-01-03* (bug 3948) prevent buggy maps from crashing .so servers via g_target.c (Rezyn)Christopher Schwarz
2013-01-03* Slight cleanup and futureproofing of r1164 (Timbo)Christopher Schwarz
2013-01-03* (bug 3295) Make callvote/callteamvote return the list of partial matches ↵Christopher Schwarz
when multiple player names match the target name string
2013-01-03* (bug 3408) Slightly reorder alien evolution failure reasons (David ↵Christopher Schwarz
Severwright)
2013-01-03* (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC)Christopher Schwarz
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵Christopher Schwarz
(thanks Rezyn for 1/2 of this fix)
2013-01-03* (bug 3476) Log callvote/callteamvote to games.log and print ↵Christopher Schwarz
votedisplaystring in client console message
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need.