Age | Commit message (Expand) | Author |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus |
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2003-02-06 | * Added some (slightly hacky) code to allow spectators to skip manually trigg... | Tim Angus |
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus |
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus |
2003-01-25 | * Door/Plat/Button sounds configurable now | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-12-18 | * BBOX edits on buildables | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-23 | * Various changes for Jex's new hud | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-07 | * Various random stuff | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus |
2002-08-22 | * Some more improvements to light flares | Tim Angus |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus |
2002-08-22 | * Fixed medistat bugs | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus |
2002-08-09 | * Human repair ability | Tim Angus |
2002-08-08 | * Display of buildable health and power status | Tim Angus |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus |
2002-08-06 | * Bank menu code support | Tim Angus |
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-30 | Cvar defaults | Tim Angus |