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The server software used for the Der Bunker Tremulous servers.
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Author
2017-03-09
allow configurable teleporter ejection speed
/dev/humancontroller
2017-03-09
when stopping follow mode, keep the view origin and stop
/dev/humancontroller
2017-03-09
change setviewpos to work as it sounds like
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
remove some redundant statements
/dev/humancontroller
2017-03-09
stop depending on the system-reserved _DEBUG preprocessor-define
/dev/humancontroller
2017-03-09
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
stop creeping off-the-ground players
/dev/humancontroller
2017-03-09
never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
always spawn corpses where the model coincides with the ending state of the d...
/dev/humancontroller
2017-03-09
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
/dev/humancontroller
2017-03-09
fix trigger_stage activation upon stage jumps
/dev/humancontroller
2017-03-09
fix unlagged not being used at all for overly large latencies
/dev/humancontroller
2017-03-09
fix weapons remaining held and usable after selling them
/dev/humancontroller
2017-03-09
allow duplicate GUIDs
/dev/humancontroller
2017-03-09
remove the abusable levelshot command and related hacks
/dev/humancontroller
2017-03-09
implement the entity 64-bit client-masking extension
/dev/humancontroller
2017-03-09
stop using PERS_SCORE from the server component
/dev/humancontroller
2017-03-09
stop embedding/displaying version information in various cases
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2017-02-08
add missing trailing '\n's from strings to execute; add double quotes around ...
/dev/humancontroller
2017-02-08
fix a sizeof() error in Cmd_CallVote_f()
/dev/humancontroller
2017-02-08
fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()
/dev/humancontroller
2017-02-07
in the vote calling functions, protect against the dreaded exploit of '\n'-in...
/dev/humancontroller
2017-02-07
fix some usages of abs(), part 2: potentially gamelogic-changing changes
/dev/humancontroller
2015-06-08
merge some changes from the old "gpp" branch: edit version tags and the set t...
/dev/humancontroller
2014-06-17
Various adjustments so it compiles
Tim Angus
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* Revision 2273 modified the previous ban instead of the specified one
M. Kristall
2013-01-03
* Add information about /mask banning to adjustban help text
M. Kristall
2013-01-03
* Expire bans with unban instead of immediately removing them so that things
M. Kristall
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Remove now unused join-during-warmup error
M. Kristall
2013-01-03
* Fix status command's rate value
M. Kristall
2013-01-03
* Allow joining teams during warmup
M. Kristall
2013-01-03
* Oops, clean up some variables unused after last commit
Ben Millwood
2013-01-03
* Calculate some exponentiation more efficiently/sensibly in bg_lib.c
Ben Millwood
2013-01-03
* (bug 5269) reverted buildables don't have the original builder named in
M. Kristall
2013-01-03
* Revert didn't restore marked status
M. Kristall
2013-01-03
* (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh)
M. Kristall
2013-01-03
* Remove unused variable
M. Kristall
2013-01-03
* (bug 5004) use current player origin in G_RoomForClassChange()
M. Kristall
2013-01-03
* (bug 4984) Show who built a destroyed structure in buildlog
M. Kristall
2013-01-03
* Unregister commands advertised by the server when disconnecting
M. Kristall
2013-01-03
* CANIPBAN allows banning not-necessarily-connected players with CIDR notation
M. Kristall
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