Age | Commit message (Expand) | Author |
2013-01-03 | * Remove unnecessary security code introduced from ioq3 merge | M. Kristall |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Merge ioq3-r1752 | Tim Angus |
2013-01-03 | * Fix from ioq3-r1731 | Tim Angus |
2013-01-03 | * Indent wrapped chat lines to avoid potential imitation exploits | Tim Angus |
2013-01-03 | * Merge ioq3-r1715 | Tim Angus |
2013-01-03 | * Properly hash % again | M. Kristall |
2013-01-03 | * Merge ioq3-r1708 | Tim Angus |
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz |
2013-01-03 | * (bug 4311) Print file locations of relevant items to simplify troubleshooti... | Christopher Schwarz |
2013-01-03 | * Fix mispredicts in previous commit (taunt timer) by actually transmitting t... | Christopher Schwarz |
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note t... | Christopher Schwarz |
2013-01-03 | * (bug #3705) Collision bugfix/optimisation from Tr3B | Tim Angus |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz |
2013-01-03 | * (bug 4306) Fix display formatting between different types of chat text | Christopher Schwarz |
2013-01-03 | * Fix cross-compiling (early merge from ioq3 r1667) | Christopher Schwarz |
2013-01-03 | * Merge ioq3-r1666 | Tim Angus |
2013-01-03 | * (bug 4295) Add an option to view Tremulous news to the main menu | Christopher Schwarz |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus |
2013-01-03 | * (bug 3237) Black colour redefined to grey (benmachine) | Christopher Schwarz |
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus |
2013-01-03 | * Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsers | Ben Millwood |
2013-01-03 | * Fix a parser bug relating to whitespace at the end of scripts | Ben Millwood |
2013-01-03 | * Automatically prompt the user for what to do when files are needed from the... | Christopher Schwarz |
2013-01-03 | * separate dodge and sprint onto their own keys (dodge +button6, sprint +butt... | Roman Tetelman |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * Cleanup info_validate function and enforce that connecting clients must pas... | Christopher Schwarz |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus |
2013-01-03 | * (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq) | M. Kristall |
2013-01-03 | * Mostly revert my change to SnapVector, since the bug it fixed turned out | Ben Millwood |
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * Add BG_EventName and use it to simplify a series of debugging messages | Ben Millwood |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * Delete some obsolete files related to squadmarking | Ben Millwood |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman |
2013-01-03 | * Some SnapVector nonsense | Ben Millwood |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * don't call COM_Compress() on scripts stored in memory. This causes | Tony J. White |
2013-01-03 | * SCIPT | Tim Angus |
2013-01-03 | * Merge ioq3-r1272 | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |