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path: root/src/rend2/glsl/lightall_fp.glsl
AgeCommit message (Expand)Author
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or per...James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separ...James Canete
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete