Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
2013-01-12 | Only declare var_SampleToView in lightall shader when it is actually used. | James Canete | |
2013-01-12 | Split light sample into direct and ambient parts when using deluxemaps or ↵ | James Canete | |
per-vertex light vectors. Fixes #5813. | |||
2013-01-12 | #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵ | James Canete | |
separate depth texture and screen texture coordinates in glsl shaders. | |||
2013-01-12 | #5808 - Include and use .glsl in source (rend2) | James Canete | |