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The server software used for the Der Bunker Tremulous servers.
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2013-01-12
From /dev/humancontroller: Typo.
James Canete
2013-01-12
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separ...
James Canete
2013-01-12
#5808 - Include and use .glsl in source (rend2)
James Canete
2013-01-12
Make software overbright optional (cvar r_softOverbright) and reduce the numb...
James Canete
2013-01-12
Various shader fixes and optimizations.
James Canete
2013-01-12
Fix bugs where some surfaces weren't merged and others were counted as merged...
James Canete
2013-01-12
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
James Canete
2013-01-12
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
James Canete
2013-01-12
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
Zack Middleton
2013-01-12
Fix some non-ASCII characters. Patch originally by /dev/humancontroller, modi...
James Canete
2013-01-12
Remove ARRAY_SIZE, and use ARRAY_LEN instead.
James Canete
2013-01-12
Fix FBO_*() usage when framebuffers are unavailable or undesired.
James Canete
2013-01-12
Split Rend2's printing OpenGL extensions string (> 1024 characters) into sepa...
Zack Middleton
2013-01-12
Remove gfxmeminfo command when shuting down Rend2.
Zack Middleton
2013-01-12
Fix gcc warnings in Rend2.
Zack Middleton
2013-01-12
Added Rend2, an alternate renderer. (Bug #4358)
James Canete