summaryrefslogtreecommitdiff
path: root/src/renderergl2/glsl/lightall_fp.glsl
AgeCommit message (Expand)Author
2014-06-17OpenGL2: Some small shader optimizations.SmileTheory
2014-06-17OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ...SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus