Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ... | SmileTheory |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |