Age | Commit message (Expand) | Author |
---|---|---|
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |