Age | Commit message (Expand) | Author |
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller |
2017-02-07 | fix usage of the specularScale variable | /dev/humancontroller |
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller |
2016-04-07 | Make it compile | Tim Angus |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ... | SmileTheory |
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Typos. | SmileTheory |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
2016-04-07 | OpenGL2: Remove specular ambient. | SmileTheory |
2016-04-07 | OpenGL2: Add r_cubemapSize. | SmileTheory |
2016-04-07 | OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. | SmileTheory |
2016-04-07 | OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. | SmileTheory |
2016-04-07 | OpenGL2: Support picmip for DDS textures. | SmileTheory |
2016-04-07 | OpenGL2: Add null dereference checks to DDS loader. | SmileTheory |
2016-04-07 | OpenGL2: DDS (compressed textures) support. | SmileTheory |
2016-04-07 | OpenGL2: Some tr_image.c cleanup. | SmileTheory |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress... | SmileTheory |
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory |
2016-04-07 | OpenGL2: Forgot a multiply. | SmileTheory |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory |
2016-04-07 | OpenGL2: automatically load textures with a _s suffix as specular. | SmileTheory |
2016-04-07 | Replace 4 with sizeof( int ) in R_GetCommandBufferReserved | Zack Middleton |
2016-04-07 | Fix reserved size for swap buffer command being too small on x86_64 | Zack Middleton |
2016-04-07 | Fix crash from reading past end of tr.refdef.drawSurfs | Zack Middleton |
2016-04-07 | Fix not swapping buffers because out of cmd buffer space | Zack Middleton |
2016-04-07 | Remove unused define MAC_EVENT_PUMP_MSEC | Zack Middleton |
2016-04-07 | Fix alloc size for default skin and single shader skin | Zack Middleton |
2016-04-07 | Remove logically dead code in R_CheckFBO | Zack Middleton |