Age | Commit message (Collapse) | Author |
|
|
|
|
|
barely used and doing this compiles fewer shaders.
|
|
|
|
|
|
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
|
|
number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
|
|
|
|
defaults.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
normals/tangents/lightdirs
|
|
|
|
normalized byte arrays.
|
|
|
|
space lighting.
|
|
|
|
|
|
fixes and optimizations.
|
|
|
|
|
|
|
|
|
|
|
|
value.
|
|
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
|
|
|
|
|