Age | Commit message (Expand) | Author |
---|---|---|
2015-06-07 | Fix MDR surface indexes overflow check | Zack Middleton |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2014-06-17 | OpenGL2: Fix pshadows for MDR models | MAN-AT-ARMS |
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | #6069: Remove md4 model support. | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |