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The server software used for the Der Bunker Tremulous servers.
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tr_backend.c
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2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
End current draw surface before drawing cinematic
Zack Middleton
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic.
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix upside-down SSAO.
SmileTheory
2013-05-03
#5889: Do post-processing only on viewport portion of frame buffer.
SmileTheory
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Some minor cleanup.
SmileTheory
2013-03-19
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
SmileTheory
2013-03-19
Oops, fix typo.
SmileTheory
2013-03-19
Simplify previous patch.
SmileTheory
2013-03-19
Calculate viewport and screen texture coordinates correctly for sun shadows. ↵
SmileTheory
This fixes part of #5889.
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus