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path: root/src/renderergl2/tr_bsp.c
AgeCommit message (Expand)Author
2016-04-07OpenGL2: Typos.SmileTheory
2016-04-07OpenGL2: Add named cubemaps and per-map env.json parsing.SmileTheory
2016-04-07OpenGL2: Merge several cvars into r_pbr.SmileTheory
2016-04-07OpenGL2: Load existing per-map cubemaps.SmileTheory
2016-04-07OpenGL2: Add r_cubemapSize.SmileTheory
2016-04-07OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.SmileTheory
2016-04-07OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.SmileTheory
2016-04-07OpenGL2: Parse radius entries from misc_cubemap entities.SmileTheory
2016-04-07OpenGL2: Add option in code for alternate overbright method.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17Fix more warningsTim Angus
2015-03-17Fix renderergl2 warningsTim Angus
2014-08-28Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.cZack Middleton
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-06-17#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.SmileTheory
2014-06-17Fix R_GetEntityToken ending prematurelyZack Middleton
2014-06-17Fix error handling in R_ParseSpawnVarsZack Middleton
2014-06-17Don't wash out HDR vertex lite surfaces in OpenGL2Zack Middleton
2014-06-17OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1SmileTheory
2014-06-17OpenGL2: Oops, set lightmap alpha to 1.SmileTheory
2014-06-17OpenGL2: Fix bug in ColorToRGBM().SmileTheory
2014-06-17OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.SmileTheory
2014-06-17Fix OpenGL2 non-HDR map surface over brightingZack Middleton
2014-06-17Fix GL2 deluxemap 0,0,0 to 127,127,127Zack Middleton
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17Fix comparing unsigned values to < 0 in gl2Zack Middleton
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Small optimizations and comments in world VBO creation and surface m...SmileTheory
2014-06-17OpenGL2: Prefer VBO/IBO sizes of around 4MB.SmileTheory
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...SmileTheory
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Fix inaccurate RGBM calculation.SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Add assignment below declarations otherwise compiling fails with msvcHenry Stratmann III
2014-06-17Fix r_mergeLightmaps 0 crashing OpenGL2 rendererZack Middleton
2013-05-31fix some "\n"-related stuff/dev/humancontroller
2013-05-31Suppress warningTim Angus
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Starting sunlight experimentation branchSmileTheory
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-02-16Update copyright noticesTim Angus
2013-02-16Remove a few name tagsTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus