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The server software used for the Der Bunker Tremulous servers.
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tr_bsp.c
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Author
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
Fix comparing unsigned values to < 0 in gl2
Zack Middleton
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Small optimizations and comments in world VBO creation and surface m...
SmileTheory
2014-06-17
OpenGL2: Prefer VBO/IBO sizes of around 4MB.
SmileTheory
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...
SmileTheory
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Fix inaccurate RGBM calculation.
SmileTheory
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Add assignment below declarations otherwise compiling fails with msvc
Henry Stratmann III
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-05-31
Suppress warning
Tim Angus
2013-05-03
Don't scale shadow multipliers by overbrightbits, and improve documentation.
SmileTheory
2013-05-03
Starting sunlight experimentation branch
SmileTheory
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Remove a few name tags
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus