Age | Commit message (Expand) | Author |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | OpenGL2: Better BSP surface merging. | SmileTheory |
2015-03-17 | Fix more warnings | Tim Angus |
2015-03-17 | Fix renderergl2 warnings | Tim Angus |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-06-17 | #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. | SmileTheory |
2014-06-17 | Fix R_GetEntityToken ending prematurely | Zack Middleton |
2014-06-17 | Fix error handling in R_ParseSpawnVars | Zack Middleton |
2014-06-17 | Don't wash out HDR vertex lite surfaces in OpenGL2 | Zack Middleton |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory |
2014-06-17 | OpenGL2: Oops, set lightmap alpha to 1. | SmileTheory |
2014-06-17 | OpenGL2: Fix bug in ColorToRGBM(). | SmileTheory |
2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface m... | SmileTheory |
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b... | SmileTheory |
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory |
2014-06-17 | OpenGL2: Fix inaccurate RGBM calculation. | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Add assignment below declarations otherwise compiling fails with msvc | Henry Stratmann III |
2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller |
2013-05-31 | Suppress warning | Tim Angus |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | Remove a few name tags | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |