Age | Commit message (Expand) | Author |
---|---|---|
2015-06-07 | OpenGL2: Use signed value in case value goes below 0. | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |