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path: root/src/renderergl2
AgeCommit message (Expand)Author
2016-04-07OpenGL2: Remove specular ambient.SmileTheory
2016-04-07OpenGL2: Add r_cubemapSize.SmileTheory
2016-04-07OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.SmileTheory
2016-04-07OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.SmileTheory
2016-04-07OpenGL2: Support picmip for DDS textures.SmileTheory
2016-04-07OpenGL2: Add null dereference checks to DDS loader.SmileTheory
2016-04-07OpenGL2: DDS (compressed textures) support.SmileTheory
2016-04-07OpenGL2: Some tr_image.c cleanup.SmileTheory
2016-04-07OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...SmileTheory
2016-04-07OpenGL2: Use correct sunlight color for sunlight specular.SmileTheory
2016-04-07OpenGL2: Forgot a multiply.SmileTheory
2016-04-07OpenGL2: Parse radius entries from misc_cubemap entities.SmileTheory
2016-04-07OpenGL2: Add r_glossIsRoughness.SmileTheory
2016-04-07OpenGL2: Add option in code for alternate overbright method.SmileTheory
2016-04-07OpenGL2: Remove some rendering options for simplicity.SmileTheory
2016-04-07OpenGL2: automatically load textures with a _s suffix as specular.SmileTheory
2016-04-07Replace 4 with sizeof( int ) in R_GetCommandBufferReservedZack Middleton
2016-04-07Fix reserved size for swap buffer command being too small on x86_64Zack Middleton
2016-04-07Fix crash from reading past end of tr.refdef.drawSurfsZack Middleton
2016-04-07Fix not swapping buffers because out of cmd buffer spaceZack Middleton
2016-04-07Remove unused define MAC_EVENT_PUMP_MSECZack Middleton
2016-04-07Fix alloc size for default skin and single shader skinZack Middleton
2016-04-07Remove logically dead code in R_CheckFBOZack Middleton
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
2015-06-07OpenGL2: Use signed value in case value goes below 0.SmileTheory
2015-06-07Fix MDR surface indexes overflow checkZack Middleton
2015-06-07OpenGL2: Fix shadow cubemap segfaultZack Middleton
2015-06-07OpenGL2: Fix shadow cubemap sizeAuthor: Xycaleth
2015-03-17OpenGL2: Fix culling again.SmileTheory
2015-03-17OpenGL2: Remove unused function prototype from tr_fbo.cZack Middleton
2015-03-17Inform how many shader stages the max is in the warning messageEnsiform
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17OpenGL2: Ensure tess VAO is bound before using it.SmileTheory
2015-03-17Fix stencil shadows not drawing if has 500 or more vertexesZack Middleton
2015-03-17Don't set fog image border colorZack Middleton
2015-03-17Remove unfinished OpenGL display list codeZack Middleton
2015-03-17Correct a few OpenGL variable typesZack Middleton
2015-03-17OpenGL2: Bit more parallax optimization.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was bare...SmileTheory
2015-03-17Remove accidentally added increment.SmileTheory
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17Always use GL_Cull to change cull stateZack Middleton
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory