index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
renderergl2
/
tr_fbo.c
Age
Commit message (
Collapse
)
Author
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵
SmileTheory
defaults.
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
OpenGL2: Use RGBA16F format for HDR.
SmileTheory
RGB16F is not 4-byte aligned and not supported by certain hardware.
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Some minor cleanup.
SmileTheory
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus