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path: root/src/renderergl2/tr_fbo.c
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2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Create FBOs if target image exists, not cvar settings.SmileTheory
2016-04-07OpenGL2: Add r_shadowBlur.SmileTheory
2016-04-07OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.SmileTheory
2016-04-07OpenGL2: Some FBO related cleanup/fixes.SmileTheory
2016-04-07OpenGL2: Direct state access, part 3: Framebuffers.SmileTheory
2016-04-07Remove logically dead code in R_CheckFBOZack Middleton
Found by Coverity.
2015-03-17OpenGL2: Remove unused function prototype from tr_fbo.cZack Middleton
2015-03-17Always use GL_Cull to change cull stateZack Middleton
Manually changing cull state can cause later GL_Cull calls to not change the cull state.
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵SmileTheory
defaults.
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
RGB16F is not 4-byte aligned and not supported by certain hardware.
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-31fix some "\n"-related stuff/dev/humancontroller
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Some minor cleanup.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus