Age | Commit message (Expand) | Author |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory |
2016-04-07 | Remove logically dead code in R_CheckFBO | Zack Middleton |
2015-03-17 | OpenGL2: Remove unused function prototype from tr_fbo.c | Zack Middleton |
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Some minor cleanup. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |