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The server software used for the Der Bunker Tremulous servers.
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tr_fbo.c
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Author
2016-04-07
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
2016-04-07
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-04-07
Remove logically dead code in R_CheckFBO
Zack Middleton
2015-03-17
OpenGL2: Remove unused function prototype from tr_fbo.c
Zack Middleton
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
OpenGL2: Use RGBA16F format for HDR.
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Some minor cleanup.
SmileTheory
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus