Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton | |
Manually changing cull state can cause later GL_Cull calls to not change the cull state. | |||
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory | |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. | |||
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory | |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory | |
RGB16F is not 4-byte aligned and not supported by certain hardware. | |||
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Some minor cleanup. | SmileTheory | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |