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path: root/src/renderergl2/tr_fbo.h
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2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Some FBO related cleanup/fixes.SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus