Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Don't try to fog flares with fogNum 0 | Zack Middleton |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |