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The server software used for the Der Bunker Tremulous servers.
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2017-03-09
pwn stock-ish clients with cl_allowDownload 1 and alike
/dev/humancontroller
2017-03-09
implement part 2 of the multi-protocol functionality: pk3 control
/dev/humancontroller
2017-03-09
implement part 1 of the multi-protocol functionality: protocols
/dev/humancontroller
2017-03-09
implement support for creating cgame&ui modules using the 1.1 interfaces
/dev/humancontroller
2017-03-09
alter menudef.h to be compatible with 1.1 clients
/dev/humancontroller
2017-03-09
use entityState_t::misc instead of entityState_t::generic1 in some rather imp...
/dev/humancontroller
2017-03-09
fix Info_SetValueForKey() for ("...", NULL) calls
/dev/humancontroller
2017-03-09
implement a function to safely remove any entity
/dev/humancontroller
2017-03-09
expose the zaps global variable
/dev/humancontroller
2017-03-09
theoretically allow non-player entities to telefrag other entities
/dev/humancontroller
2017-03-09
give buildable placeholders the "builder" classname; give the "func_door_mode...
/dev/humancontroller
2017-03-09
when spawning buildables, replace the "builder" entity with a buildable (inst...
/dev/humancontroller
2017-03-09
allow non-brushmodel movers to have no models at all, without resulting in dr...
/dev/humancontroller
2017-03-09
make some code more robust against disappearance of entities
/dev/humancontroller
2017-03-09
after spawning, do not charge the lucifer cannon until all buttons are up
/dev/humancontroller
2017-03-09
allow players to spawn at any origin (without spawn buildables); pull the tri...
/dev/humancontroller
2017-03-09
constize the input-only parameters of a bunch of functions
/dev/humancontroller
2017-03-09
do not "exit the level" multiple times when using admin/console commands
/dev/humancontroller
2017-03-09
fix the formulas in BG_EvaluateTrajectoryDelta()
/dev/humancontroller
2017-03-09
always use ent->clipmask as pm->tracemask; move special casing to setting ent...
/dev/humancontroller
2017-03-09
synchronize ent->health with ent->client->ps.stats[STAT_HEALTH]
/dev/humancontroller
2017-03-09
implement setivo: layout-based overriding of intermission views
/dev/humancontroller
2017-03-09
implement layout arithmetic and the addlayout command
/dev/humancontroller
2017-03-09
retain the developer mode setting across map changes
/dev/humancontroller
2017-03-09
allow calling for specific layouts in votes, where applicable
/dev/humancontroller
2017-03-09
implement setnextmap: an admin command to set the next map and layout
/dev/humancontroller
2017-03-09
add G_LayoutExists() and use it
/dev/humancontroller
2017-03-09
fix up G_MapExists(), and use it more
/dev/humancontroller
2017-03-09
rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_...
/dev/humancontroller
2017-03-09
execute map configuration scripts before loading the map
/dev/humancontroller
2017-03-09
begin rewriting the voting code to be structured in the representation of votes
/dev/humancontroller
2017-03-09
add G_PerformMapChange() and G_PerformMapRestart(), and use them
/dev/humancontroller
2017-03-09
remove some fancy hacks from the missile bounce code
/dev/humancontroller
2017-03-09
remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN
/dev/humancontroller
2017-03-09
fix mover placement bugs resulting in from the stupid use of InitMover()
/dev/humancontroller
2017-03-09
use r.currentAngles a bit more (for later use)
/dev/humancontroller
2017-03-09
try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the server
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the cgame mo...
/dev/humancontroller
2017-03-09
allow misc_particle_system entities to use the angles spawn variable
/dev/humancontroller
2017-03-09
also invalidate the buildable orientation cache if the angles or the buildabl...
/dev/humancontroller
2017-03-09
do not position buildables too far away from their game-specified origin; dis...
/dev/humancontroller
2017-03-09
prefer drawing the bottom lines of overly long texts
/dev/humancontroller
2017-03-09
fix a building self-explosion epsilon issue
/dev/humancontroller
2017-03-09
D-ize a couple of annoying Com_Printf()s
/dev/humancontroller
2017-03-09
default to 0 delay in map_restart
/dev/humancontroller
2017-03-09
do not sink underwater
/dev/humancontroller
2017-03-09
do not overclip
/dev/humancontroller
2017-03-09
do not force lucifer cannon users to stop attacking in order to charge again
/dev/humancontroller
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