Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller |
2013-05-03 | Fix zone memory leak in OpenGL2 renderer | Zack Middleton |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Always reset vertex attrib pointers with animated meshes. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |