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The server software used for the Der Bunker Tremulous servers.
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tr_glsl.c
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2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
SmileTheory
2014-06-17
don't call va each frame in GLSL_VertexAttribPointers
Anthony Pesch
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...
SmileTheory
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-05-03
Fix zone memory leak in OpenGL2 renderer
Zack Middleton
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...
SmileTheory
2013-05-03
Starting sunlight experimentation branch
SmileTheory
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Always reset vertex attrib pointers with animated meshes.
SmileTheory
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus