Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory | |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory | |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory | |
RGB16F is not 4-byte aligned and not supported by certain hardware. | |||
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory | |
2014-06-17 | OpenGL2: Fix for "unsupported framebuffer format" bug | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2014-06-17 | Fix crash caused by too many surfaces in skin | Zack Middleton | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |