Age | Commit message (Collapse) | Author |
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Found by Coverity.
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Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
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GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
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R_MipMapsRGB()
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defaults.
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No variable even exists.
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RGB16F is not 4-byte aligned and not supported by certain hardware.
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